Show / Hide Table of Contents

Class CustomPlayerBuildStatus

CustomPlayerBuildStatus

Inheritance
System.Object
CustomPlayerBuildStatus
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Bitmovin.Api.Sdk.Models
Assembly: Bitmovin.Api.Sdk.dll
Syntax
public class CustomPlayerBuildStatus

Properties

Eta

The estimated time span of the custom player build in seconds.

Declaration
public int? Eta { get; set; }
Property Value
Type Description
System.Nullable<System.Int32>

Messages

Messages

Declaration
public Message Messages { get; set; }
Property Value
Type Description
Message

Progress

The actual progress of the custom player build. (required)

Declaration
public int? Progress { get; set; }
Property Value
Type Description
System.Nullable<System.Int32>

Status

Status of the player build (required)

Declaration
public Status? Status { get; set; }
Property Value
Type Description
System.Nullable<Status>

Subtasks

Subtasks

Declaration
public string Subtasks { get; set; }
Property Value
Type Description
System.String
Back to top Generated by DocFX