# coding: utf-8
from enum import Enum
from six import string_types, iteritems
from bitmovin_api_sdk.common.poscheck import poscheck_model
from bitmovin_api_sdk.models.player_third_party_licensing_error_action import PlayerThirdPartyLicensingErrorAction
import pprint
import six
[docs]class PlayerThirdPartyLicensing(object):
@poscheck_model
def __init__(self,
license_check_server=None,
license_check_timeout=None,
error_action=None,
timeout_action=None):
# type: (string_types, int, PlayerThirdPartyLicensingErrorAction, PlayerThirdPartyLicensingErrorAction) -> None
self._license_check_server = None
self._license_check_timeout = None
self._error_action = None
self._timeout_action = None
self.discriminator = None
if license_check_server is not None:
self.license_check_server = license_check_server
if license_check_timeout is not None:
self.license_check_timeout = license_check_timeout
if error_action is not None:
self.error_action = error_action
if timeout_action is not None:
self.timeout_action = timeout_action
@property
def openapi_types(self):
types = {
'license_check_server': 'string_types',
'license_check_timeout': 'int',
'error_action': 'PlayerThirdPartyLicensingErrorAction',
'timeout_action': 'PlayerThirdPartyLicensingErrorAction'
}
return types
@property
def attribute_map(self):
attributes = {
'license_check_server': 'licenseCheckServer',
'license_check_timeout': 'licenseCheckTimeout',
'error_action': 'errorAction',
'timeout_action': 'timeoutAction'
}
return attributes
@property
def license_check_server(self):
# type: () -> string_types
"""Gets the license_check_server of this PlayerThirdPartyLicensing.
URL to your license check server (required)
:return: The license_check_server of this PlayerThirdPartyLicensing.
:rtype: string_types
"""
return self._license_check_server
@license_check_server.setter
def license_check_server(self, license_check_server):
# type: (string_types) -> None
"""Sets the license_check_server of this PlayerThirdPartyLicensing.
URL to your license check server (required)
:param license_check_server: The license_check_server of this PlayerThirdPartyLicensing.
:type: string_types
"""
if license_check_server is not None:
if not isinstance(license_check_server, string_types):
raise TypeError("Invalid type for `license_check_server`, type has to be `string_types`")
self._license_check_server = license_check_server
@property
def license_check_timeout(self):
# type: () -> int
"""Gets the license_check_timeout of this PlayerThirdPartyLicensing.
Timeout in ms (required)
:return: The license_check_timeout of this PlayerThirdPartyLicensing.
:rtype: int
"""
return self._license_check_timeout
@license_check_timeout.setter
def license_check_timeout(self, license_check_timeout):
# type: (int) -> None
"""Sets the license_check_timeout of this PlayerThirdPartyLicensing.
Timeout in ms (required)
:param license_check_timeout: The license_check_timeout of this PlayerThirdPartyLicensing.
:type: int
"""
if license_check_timeout is not None:
if license_check_timeout is not None and license_check_timeout > 2000:
raise ValueError("Invalid value for `license_check_timeout`, must be a value less than or equal to `2000`")
if license_check_timeout is not None and license_check_timeout < 100:
raise ValueError("Invalid value for `license_check_timeout`, must be a value greater than or equal to `100`")
if not isinstance(license_check_timeout, int):
raise TypeError("Invalid type for `license_check_timeout`, type has to be `int`")
self._license_check_timeout = license_check_timeout
@property
def error_action(self):
# type: () -> PlayerThirdPartyLicensingErrorAction
"""Gets the error_action of this PlayerThirdPartyLicensing.
Specify if the Licensing Request should fail or not on Third Party Licensing Error (required)
:return: The error_action of this PlayerThirdPartyLicensing.
:rtype: PlayerThirdPartyLicensingErrorAction
"""
return self._error_action
@error_action.setter
def error_action(self, error_action):
# type: (PlayerThirdPartyLicensingErrorAction) -> None
"""Sets the error_action of this PlayerThirdPartyLicensing.
Specify if the Licensing Request should fail or not on Third Party Licensing Error (required)
:param error_action: The error_action of this PlayerThirdPartyLicensing.
:type: PlayerThirdPartyLicensingErrorAction
"""
if error_action is not None:
if not isinstance(error_action, PlayerThirdPartyLicensingErrorAction):
raise TypeError("Invalid type for `error_action`, type has to be `PlayerThirdPartyLicensingErrorAction`")
self._error_action = error_action
@property
def timeout_action(self):
# type: () -> PlayerThirdPartyLicensingErrorAction
"""Gets the timeout_action of this PlayerThirdPartyLicensing.
Specify if the Licensing Request should fail or not on Third Party Licensing timeout (required)
:return: The timeout_action of this PlayerThirdPartyLicensing.
:rtype: PlayerThirdPartyLicensingErrorAction
"""
return self._timeout_action
@timeout_action.setter
def timeout_action(self, timeout_action):
# type: (PlayerThirdPartyLicensingErrorAction) -> None
"""Sets the timeout_action of this PlayerThirdPartyLicensing.
Specify if the Licensing Request should fail or not on Third Party Licensing timeout (required)
:param timeout_action: The timeout_action of this PlayerThirdPartyLicensing.
:type: PlayerThirdPartyLicensingErrorAction
"""
if timeout_action is not None:
if not isinstance(timeout_action, PlayerThirdPartyLicensingErrorAction):
raise TypeError("Invalid type for `timeout_action`, type has to be `PlayerThirdPartyLicensingErrorAction`")
self._timeout_action = timeout_action
[docs] def to_dict(self):
"""Returns the model properties as a dict"""
result = {}
for attr, _ in six.iteritems(self.openapi_types):
value = getattr(self, attr)
if value is None:
continue
if isinstance(value, list):
if len(value) == 0:
continue
result[self.attribute_map.get(attr)] = [y.value if isinstance(y, Enum) else y for y in [x.to_dict() if hasattr(x, "to_dict") else x for x in value]]
elif hasattr(value, "to_dict"):
result[self.attribute_map.get(attr)] = value.to_dict()
elif isinstance(value, Enum):
result[self.attribute_map.get(attr)] = value.value
elif isinstance(value, dict):
result[self.attribute_map.get(attr)] = {k: (v.to_dict() if hasattr(v, "to_dict") else v) for (k, v) in value.items()}
else:
result[self.attribute_map.get(attr)] = value
return result
[docs] def to_str(self):
"""Returns the string representation of the model"""
return pprint.pformat(self.to_dict())
def __repr__(self):
"""For `print` and `pprint`"""
return self.to_str()
def __eq__(self, other):
"""Returns true if both objects are equal"""
if not isinstance(other, PlayerThirdPartyLicensing):
return False
return self.__dict__ == other.__dict__
def __ne__(self, other):
"""Returns true if both objects are not equal"""
return not self == other