Source code for bitmovin_api_sdk.models.player_third_party_licensing

# coding: utf-8

from enum import Enum
from six import string_types, iteritems
from bitmovin_api_sdk.common.poscheck import poscheck_model
from bitmovin_api_sdk.models.player_third_party_licensing_error_action import PlayerThirdPartyLicensingErrorAction
import pprint
import six


[docs]class PlayerThirdPartyLicensing(object): @poscheck_model def __init__(self, license_check_server=None, license_check_timeout=None, error_action=None, timeout_action=None): # type: (string_types, int, PlayerThirdPartyLicensingErrorAction, PlayerThirdPartyLicensingErrorAction) -> None self._license_check_server = None self._license_check_timeout = None self._error_action = None self._timeout_action = None self.discriminator = None if license_check_server is not None: self.license_check_server = license_check_server if license_check_timeout is not None: self.license_check_timeout = license_check_timeout if error_action is not None: self.error_action = error_action if timeout_action is not None: self.timeout_action = timeout_action @property def openapi_types(self): types = { 'license_check_server': 'string_types', 'license_check_timeout': 'int', 'error_action': 'PlayerThirdPartyLicensingErrorAction', 'timeout_action': 'PlayerThirdPartyLicensingErrorAction' } return types @property def attribute_map(self): attributes = { 'license_check_server': 'licenseCheckServer', 'license_check_timeout': 'licenseCheckTimeout', 'error_action': 'errorAction', 'timeout_action': 'timeoutAction' } return attributes @property def license_check_server(self): # type: () -> string_types """Gets the license_check_server of this PlayerThirdPartyLicensing. URL to your license check server (required) :return: The license_check_server of this PlayerThirdPartyLicensing. :rtype: string_types """ return self._license_check_server @license_check_server.setter def license_check_server(self, license_check_server): # type: (string_types) -> None """Sets the license_check_server of this PlayerThirdPartyLicensing. URL to your license check server (required) :param license_check_server: The license_check_server of this PlayerThirdPartyLicensing. :type: string_types """ if license_check_server is not None: if not isinstance(license_check_server, string_types): raise TypeError("Invalid type for `license_check_server`, type has to be `string_types`") self._license_check_server = license_check_server @property def license_check_timeout(self): # type: () -> int """Gets the license_check_timeout of this PlayerThirdPartyLicensing. Timeout in ms (required) :return: The license_check_timeout of this PlayerThirdPartyLicensing. :rtype: int """ return self._license_check_timeout @license_check_timeout.setter def license_check_timeout(self, license_check_timeout): # type: (int) -> None """Sets the license_check_timeout of this PlayerThirdPartyLicensing. Timeout in ms (required) :param license_check_timeout: The license_check_timeout of this PlayerThirdPartyLicensing. :type: int """ if license_check_timeout is not None: if license_check_timeout is not None and license_check_timeout > 2000: raise ValueError("Invalid value for `license_check_timeout`, must be a value less than or equal to `2000`") if license_check_timeout is not None and license_check_timeout < 100: raise ValueError("Invalid value for `license_check_timeout`, must be a value greater than or equal to `100`") if not isinstance(license_check_timeout, int): raise TypeError("Invalid type for `license_check_timeout`, type has to be `int`") self._license_check_timeout = license_check_timeout @property def error_action(self): # type: () -> PlayerThirdPartyLicensingErrorAction """Gets the error_action of this PlayerThirdPartyLicensing. Specify if the Licensing Request should fail or not on Third Party Licensing Error (required) :return: The error_action of this PlayerThirdPartyLicensing. :rtype: PlayerThirdPartyLicensingErrorAction """ return self._error_action @error_action.setter def error_action(self, error_action): # type: (PlayerThirdPartyLicensingErrorAction) -> None """Sets the error_action of this PlayerThirdPartyLicensing. Specify if the Licensing Request should fail or not on Third Party Licensing Error (required) :param error_action: The error_action of this PlayerThirdPartyLicensing. :type: PlayerThirdPartyLicensingErrorAction """ if error_action is not None: if not isinstance(error_action, PlayerThirdPartyLicensingErrorAction): raise TypeError("Invalid type for `error_action`, type has to be `PlayerThirdPartyLicensingErrorAction`") self._error_action = error_action @property def timeout_action(self): # type: () -> PlayerThirdPartyLicensingErrorAction """Gets the timeout_action of this PlayerThirdPartyLicensing. Specify if the Licensing Request should fail or not on Third Party Licensing timeout (required) :return: The timeout_action of this PlayerThirdPartyLicensing. :rtype: PlayerThirdPartyLicensingErrorAction """ return self._timeout_action @timeout_action.setter def timeout_action(self, timeout_action): # type: (PlayerThirdPartyLicensingErrorAction) -> None """Sets the timeout_action of this PlayerThirdPartyLicensing. Specify if the Licensing Request should fail or not on Third Party Licensing timeout (required) :param timeout_action: The timeout_action of this PlayerThirdPartyLicensing. :type: PlayerThirdPartyLicensingErrorAction """ if timeout_action is not None: if not isinstance(timeout_action, PlayerThirdPartyLicensingErrorAction): raise TypeError("Invalid type for `timeout_action`, type has to be `PlayerThirdPartyLicensingErrorAction`") self._timeout_action = timeout_action
[docs] def to_dict(self): """Returns the model properties as a dict""" result = {} for attr, _ in six.iteritems(self.openapi_types): value = getattr(self, attr) if value is None: continue if isinstance(value, list): if len(value) == 0: continue result[self.attribute_map.get(attr)] = [y.value if isinstance(y, Enum) else y for y in [x.to_dict() if hasattr(x, "to_dict") else x for x in value]] elif hasattr(value, "to_dict"): result[self.attribute_map.get(attr)] = value.to_dict() elif isinstance(value, Enum): result[self.attribute_map.get(attr)] = value.value elif isinstance(value, dict): result[self.attribute_map.get(attr)] = {k: (v.to_dict() if hasattr(v, "to_dict") else v) for (k, v) in value.items()} else: result[self.attribute_map.get(attr)] = value return result
[docs] def to_str(self): """Returns the string representation of the model""" return pprint.pformat(self.to_dict())
def __repr__(self): """For `print` and `pprint`""" return self.to_str() def __eq__(self, other): """Returns true if both objects are equal""" if not isinstance(other, PlayerThirdPartyLicensing): return False return self.__dict__ == other.__dict__ def __ne__(self, other): """Returns true if both objects are not equal""" return not self == other