# coding: utf-8
from enum import Enum
from six import string_types, iteritems
from bitmovin_api_sdk.common.poscheck import poscheck_model
from bitmovin_api_sdk.models.scene_pacing import ScenePacing
from bitmovin_api_sdk.models.scene_tension import SceneTension
import pprint
import six
[docs]class SceneDynamics(object):
@poscheck_model
def __init__(self,
tension=None,
pacing=None):
# type: (SceneTension, ScenePacing) -> None
self._tension = None
self._pacing = None
self.discriminator = None
if tension is not None:
self.tension = tension
if pacing is not None:
self.pacing = pacing
@property
def openapi_types(self):
types = {
'tension': 'SceneTension',
'pacing': 'ScenePacing'
}
return types
@property
def attribute_map(self):
attributes = {
'tension': 'tension',
'pacing': 'pacing'
}
return attributes
@property
def tension(self):
# type: () -> SceneTension
"""Gets the tension of this SceneDynamics.
The detected tension of the scene based on content analysis
:return: The tension of this SceneDynamics.
:rtype: SceneTension
"""
return self._tension
@tension.setter
def tension(self, tension):
# type: (SceneTension) -> None
"""Sets the tension of this SceneDynamics.
The detected tension of the scene based on content analysis
:param tension: The tension of this SceneDynamics.
:type: SceneTension
"""
if tension is not None:
if not isinstance(tension, SceneTension):
raise TypeError("Invalid type for `tension`, type has to be `SceneTension`")
self._tension = tension
@property
def pacing(self):
# type: () -> ScenePacing
"""Gets the pacing of this SceneDynamics.
The detected pacing of the scene based on content analysis
:return: The pacing of this SceneDynamics.
:rtype: ScenePacing
"""
return self._pacing
@pacing.setter
def pacing(self, pacing):
# type: (ScenePacing) -> None
"""Sets the pacing of this SceneDynamics.
The detected pacing of the scene based on content analysis
:param pacing: The pacing of this SceneDynamics.
:type: ScenePacing
"""
if pacing is not None:
if not isinstance(pacing, ScenePacing):
raise TypeError("Invalid type for `pacing`, type has to be `ScenePacing`")
self._pacing = pacing
[docs] def to_dict(self):
"""Returns the model properties as a dict"""
result = {}
for attr, _ in six.iteritems(self.openapi_types):
value = getattr(self, attr)
if value is None:
continue
if isinstance(value, list):
if len(value) == 0:
continue
result[self.attribute_map.get(attr)] = [y.value if isinstance(y, Enum) else y for y in [x.to_dict() if hasattr(x, "to_dict") else x for x in value]]
elif hasattr(value, "to_dict"):
result[self.attribute_map.get(attr)] = value.to_dict()
elif isinstance(value, Enum):
result[self.attribute_map.get(attr)] = value.value
elif isinstance(value, dict):
result[self.attribute_map.get(attr)] = {k: (v.to_dict() if hasattr(v, "to_dict") else v) for (k, v) in value.items()}
else:
result[self.attribute_map.get(attr)] = value
return result
[docs] def to_str(self):
"""Returns the string representation of the model"""
return pprint.pformat(self.to_dict())
def __repr__(self):
"""For `print` and `pprint`"""
return self.to_str()
def __eq__(self, other):
"""Returns true if both objects are equal"""
if not isinstance(other, SceneDynamics):
return False
return self.__dict__ == other.__dict__
def __ne__(self, other):
"""Returns true if both objects are not equal"""
return not self == other